Thursday, October 11, 2012

(309) RAPID PLAY RULES OF FIDE


MASUM SWEPT 'BUHAWI' LIKE A TORNADO
Masum Billah, left, one of the invited players of Edgar Cayanan Cup Rapid Chess Tournament at Palau Royal Resort Dorm 1, drubbed Randy 'Buhawi' Sioson in the last 2 games of the Cup on Feb. 21. Sioson was nicknamed Buhawi (Tornado) for his show off attitude and boasting. Other participants who are watching the game were (R-L) Paquito 'Pax' Suringa, Jr., Roberto Hernandez, Ronel Gutierrez and 'Georgie' Gabris.
(Photo by Roberto Hernandez)
RAPID PLAY RULES OF FIDE
THE NEXT tournament in Palau will be the 2010 Rapid Chess Tournament to start on April 11. The FIDE Rules of rapid play will be applies as follows:
A1 A rapid play game is one where either all the moves must be made in a fixed time of at least 15 minutes but less than 60 minutes for each player; or the time alloted + 60 times any increment is at least 15 minutes but less than 60 minutes for each player.
A2 Players do not need to record the moves.
A3 Where there is adequate supervision of play, (for example one arbiter for at most three games) the Competition Rules shall apply.
A4 Where supervision is inadequate, the Competition Rules shall apply, except when they are overridden by the following Law of Rapid play:
a. Once each has completed three moves, no claim can be made regarding incorrect piece placement, orientation of the chessboard or clock setting. In the case of reverse king and queen placement, castling with this king is not allowed.
b. The arbiter shall make a ruling according the Article 4 (The act of moving the pieces), only if requested to do so by one or both players.
c. An illegal move is completed once the opponent's clock has been started. The opponent is then entitled to claim that the player completed and illegal move before the claimant has made his move. Only after such a claim, the arbiter shall make a ruling. However if both kings are in check, or the promotion of a pawn is not competed, the arbiter shall intervene, if possible.
d. 1 The flag is considered to have falled when a player has made a valid claim to that effect. The arbiter shall refrain from signaling a flag fall, but he may do so if both flags have fallen.
2. To claim a win on time, the claimant must stop both clocks and notify the arbiter. For the claim to be successful, the claimant's flag must be up and his opponent's flag down after the clock have been stopped.
3. If both flags have fallen as described in (1) and (2), the arbiter shall declare the game drawn.
B L I T Z
B1 A blitz game is one where all the moves must be made in a fixed time of less that 15 minutes for each player or the alloted time + 60 times any increment is less than 15 minutes for each player.
B2 Where there is adequate supervision of play, (one arbiter for one game) the Competition Rules and Article A2 shall apply.
B3 Where supervision is inadequate the following shall apply:
a. Play shall be govern by Rapid play Laws as in Appendix A except where they are overridden by the following Laws of Blitz.
b. The Articles 10:2 and A4.c do not apply.
c. An illegal move is completed once the opponent's clock has been started. The opponent is entitled to claim a win before he has made his own move. However, if the opponent cannot checkmate the player's king by any possible series of legal moves, then the claimant is entitled to claim a draw before he has made his own moves. Once the opponent has made his move, an illegal move cannot be corrected unless mutually agreed without an intervention of an arbiter.
Source: Chessmate by Roberto Hernandez
Tia Belau Newspaper
Pages 13 & 15
Volume 19
Issue 10
March 08-14, 2010

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